![]() Metal 3, coming in Catalina, is closer, but I think there's still a delta. We definitely know that the current shipping Metal (v2) and DX11 are not at feature parity, so there has to be corners cut somewhere. I would expect that apps which they didn't explicitly claim support for would have black objects or other weird rendering issues (or crashes) if the app is trying to use a shader or function that isn't there. If it's a compliant implementation of the d3d apis, everything should 'just work', even if it's just slower. "DX11 support" and a "fully compliant DX11 virtual graphics stack" are two different things.ĭX11 things obviously work (and do work on Fusion as well, as long as they have DX10.1 fallback), but they have a list of apps they know work and ones they know don't. They can claim it, but that doesn't mean they're saying it's build in full compliance to the D3D v11 spec. Perhaps VMware mgmt could throw us a bone or two? I am hoping Fusion 12 will be worth the additional wait. I know the "we don't share" routine, but a lot of VMware Fusion users expected VMware to get to DirectX 11 before Parallels and so I, as one of them, am a little disappointed. I am thinking it is time for VMware to show up with respect to Parallels 15. Since I am a Fusion user I would not like to have to move to Parallels to get comparable DirectX capability. * With the addition of DirectX 11, you can now run graphic-intensive applications and games, such as Autodesk 3ds Max 2020, Lumion, ArcGIS Pro, Master Series, FIFA 19, Age of Empires, Fallout 4 and more." " Version 15 supports DirectX 9, DirectX 10 and DirectX 11-all via Apple Metal ®. ![]() ![]() Here is the Parallels 15 DirectX info blurb. Of particular interest is that Parallels 15 has DirectX 11 support which VMware Fusion users have been asking for. ![]() Therefore with the release of Parallels 15 I am wondering when Fusion 12 will be released. It is the time of year when VMware and Parallels release their next versions. ![]()
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